![]() There is no faster way to kill the fun in any game when you have to take a station break for rules arbitration. ![]() ![]() Otherwise, players will find themselves arguing intent of the rules mid game. In order to use these rules, players will have to put pen to paper and patch all of the holes before they fire the first round. A brief example in the same flavor of those provided in the Starterbooks would have gone a long way. I wish they would have at least provided some additional innovation to make it fresh and unique. There is no value added in these rules for anyone who already has this FanPro product. They are, except for the occasional proof read edit, a direct copy-paste from Combat Operations. I am very disappointed in the fatigue, morale, and linked scenario rules. While not every gamer will take to every rule, some will be the missing link for gamers looking for a nagging answer to their peculiar gaming quandary. The first few sections of the book are devoted to some lesser known yet useful rules covering both the mundane (Moving Cargo) to the hotly requested (Search and Rescue). This is a huge book to be sure, so I’ve broken down my comments by section. For those of you wondering if this new tome is worth the money, I’m providing my humble opinion in this review. Strategic Operations is out now in PDF form at least.
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